1vs1 Format :The
simplest of all the formats. This format is used when a team wants to
get every member in their line up involved. Both teams pair off their
members with a member of the opposing team (sometimes it's done randomly
and sometimes it is not). The team that accumulates the most wins is
declared the winner of the war.
The number of members on the line
ups is usually an odd (3, 5, 7, etc.) number in order to avoid a tie.
However an even numbered line-up can also be used and in the event of a
tie both teams select a member from their main line up to duel in a
tie-breaker match.
FE Format :This format requires
opposing teams to create two line ups in a specific order with a certain
amount of substitutes in case a member in the main line up is unable to
compete.
The first match will begin with the two members
elected to go first in their team's line up. The winner of that match
will go on to face the number two member in the opposing team line up.
This continues until one team is out of representatives. The team with
one or more representatives remaining is declared the winner.
Example :Round 1: Team A Rep. 1 vs. Team B Rep. 1
Outcome: Team A Rep. 1 [2] |
Team B Rep. 2 [0]
Round 2: Team A Rep. 1 vs. Team B Rep. 2
Outcome: Team A Rep. 1 [2] |
Team B Rep. 2 [1]
Round 3: Team A Rep. 1 vs. Team B Rep. 3
Outcome: Team A Rep. 1 [1] | Team B Rep. 2 [2]
Round 3: Team A Rep. 2 vs. Team B Rep. 3
...
PX Format : Much like FE format, this format requires opposing teams to create two
line ups, however the line up does not go in a specific order. Once a
line up is created a Hamachi network is created where all members of the
line up
must join in order to compete. The competition
can be described as a free for all where duelists can challenge any
member of the opposing team.
Also like FE format, the competition
on this format continues until one team is out of representatives. This
format allows for wars be completed faster and also allows team members
to have a chance to compete in the war regardless of their position in
the line up.
Special Rules:
- Deck changing after having won a match is forbidden.
This
creates a strategic advantage for the opposing team when they find
themselves losing, as they can tell their next player what he will be
facing.
- You may refuse a challenge if you're unable to duel, but stalling won't be tolerated.
- If
you or your opponent has to go during a duel that is already in
progress neither player may challenge anyone else until they finish
their pending match.
This rule only applies to matches that are already in progress. It does not apply to matches that have not yet begun.
HPX Format :The rules are exactly the same as PX format, but in this format each
player is allowed to play one more time once they are defeated.
Special Rules:
- All the special rules from the original PX format are enforced.
- Players start with 2 lives, and are only lose when they have 2 strikes.
- When a player is defeated once they are allowed to change their Decks, and challenge any player in the opposing team that is still available to play.
- If someone is subbed out, the replacement will keep the same number of lives as the person he is replacing.
- Players that are subbed out can be subbed back in later.
- A winner is declared when all players of the opposing team have been defeated twice.